STUDY OF EFFICACY OF SERIOUS GAMES WITH AUGMENTED REALITY TO DEVELOP MATHEMATICAL SKILLS IN CHILDREN OF A PERUVIAN PRIMARY SCHOOL, BASED ON NEUTROSOPHIC STATISTICS

Authors

  • Juan Raul Cadillo León Catholic University of Chimbote, Lima Peru
  • Wilmer Ortega Chavez National Intercultural University of the Amazon Pucallpa Peru
  • Alfredo Paucar Curasma National University of Ucayali, Pucallpa Peru
  • Yenny Talavera Ore National University of Ucayali, Pucallpa Peru
  • Celia Milagros Valera Pereyra National University of Ucayali, Pucallpa Peru
  • Celia Milagros Valera Pereyra National University of Ucayali, Pucallpa Peru
  • Hugo Aysanoa Calixto National University of Ucayali, Pucallpa Peru
  • Hugo Aysanoa Calixto National University of Ucayali, Pucallpa Peru

Keywords:

Serious games, augmented reality, basic math skills, video games, Neutrosophic Statistic

Abstract

This research seeks to unite the playful and technological to overcome the difficulties in the area of mathematics from the
beginning of schooling. Its purpose is to take advantage of the natural orientation that children have for using video games to
develop mathematical skills and lay the foundation for future success. Its objective is to determine the level of development of
basic mathematical skills, through the application of serious games with augmented reality, in students of the first grade of
primary school of the Educational Institution "Jesús Nazareno", Huaraz –2020 Its development is addressed from the
quantitative perspective, with experimental design applying pre-test and post-test. We worked with the population, made up of
19 students from the first grade of primary school, with which a strategic plan based on serious games with augmented reality
technology was developed. Riquelme's adapted basic math skills test was used to collect the data; which was subsequently
processed and analyzed using descriptive statistics and the parametric t-Student test. Neutrosophic Statistics was applied to carry
out the study, since the measured data can be given in the form of intervals. This way of measuring the data is more imprecise,
although more accurate, which is an advantage that the authors of this article propose.

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Published

2024-06-05

How to Cite

Cadillo León, J. R., Ortega Chavez, W., Paucar Curasma, A., Talavera Ore, Y., Valera Pereyra, C. M., Valera Pereyra, C. M., … Aysanoa Calixto, H. (2024). STUDY OF EFFICACY OF SERIOUS GAMES WITH AUGMENTED REALITY TO DEVELOP MATHEMATICAL SKILLS IN CHILDREN OF A PERUVIAN PRIMARY SCHOOL, BASED ON NEUTROSOPHIC STATISTICS. Investigación Operacional, 44(2). Retrieved from https://revistas.uh.cu/invoperacional/article/view/9340

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